billions of polygons

MultiScatter

MultiScatter is a new plug-in for 3ds Max; based on VRayScatter technology, the plug-in now supports both V-Ray and Mental Ray.
€200.00

Product Description

MultiScatter is a new product, based on VRayScatter technology its designed to work not only with V-Ray but with Mental Ray too.


New in MultiScatter: multi-core processing support! It uses all available CPU cores and therefore runs much quicker than VRayScatter which can only use one CPU core. And more!


MultiScatter allows VRay and Mentalray to generate huge amount of objects in array.

The support for 64-bit systems allows MultiScatter to create and submit for render, for example, forest or even a city in a blink of an eye.

Quick render time generation of objects with optimized RAM management makes process of scene creation as easy as ABC.



All customers who purchased VRayScatter from 01.01.2010 and up-to 17.05.2010 can migrate their license to MultiScatter for free. Customers who purchased VRayScatter before 01.01.2010 can migrate their license to MultiScatter for 100 euro. PLEASE READ FAQ

Features

  • Capability of creation huge amount of objects in array (hundreds of thousands and millions)
  • Quick rendertime generation of objects with optimized RAM management
  • Random transformations (scale, rotation) of objects in array
  • Distribution of objects based on bitmaps or procedural maps
  • Scaling of objects based on bitmaps or procedural maps
  • Realtime viewport preview of objects placement
  • Different types of viewport preview of objects
  • Special procedural map the MultiScatterTexture
  • 64-bit support

Differences from VRayScatter:

  1. Mental Ray support (geometry and Mental Proxy)
  2. Not only VrayProxy but any kind of geometry supported
  3. Many objects in one Scatter
  4. Probability texture for objects "clustering"
  5. Multithreading support in all operations including viewports
  6. Picking objects directly from a scene
  7. Materials, property and animation interactively depended to scene objects.
  8. "Help pictures" for new users (possible to switch off).
  9. Revolutionary viewport preview mode - points.
  10. Diffuse colour or wirecolor preview in viewport.
  11. Collision preview in viewport.
  12. Converting MultiScatter object to single mesh or instant copied objects.
  13. MultiScatter utility.

System Requirements

3ds Max versions: 2008 (no Mental Ray support), 2009, 2010, 2011, 2012 all 32 or 64 bit
3ds Max Design : all
If you use V-Ray, versions: : V-Ray 1.5 (RC5 -no animated proxy, SP1- SP6), V-Ray 2 SP1, V-Ray 2.2 - 32 or 64 bit
OS: Windows XP, Windows Vista, Windows 7, all 32 and 64 bit
User must have local administrator rights with Windows XP to use MultiScatter.
on Windows 7 administrator right needed only during installation

Gallery

  • MultiScatter in action
  • image by http://www.vincent-grieu.com

Additional Information

Manual

MultiScatter is a plug-in for 3ds max which works with V-Ray and Mental Ray rendering systems. It is possible to create complicated scenes with a huge amount of objects easy and quickly with the aid of this plug-in.

Usually scenes in 3ds max with a great amount of even identical objects take a lot of space on HDD, consumes a lot of time for loading, and it is very hard to work with. MultiScatter is created to solve these problems. The scene containing 500 000 identical objects created with 3ds max 2008 occupies 1400Mb of HDD space. Now, if it is created with MultiScatter and still containing the same 500 000 objects the scene can take just 250Kb.

The most exciting feature of MultiScatter is a quick generation of an array of objects right before rendering. Those very 500 000 objects are created in only 2 seconds before rendering. Another outstanding MultiScatter ability is uploading and downloading from VRayProxy memory if needed (as and when necessary). This allows the application of polygon models without missing productivity and capacity of RAM.

Animated objects support and animated VRayProxy support allows creating huge amounts of animated objects. Now with MultiScatter it is possible to create the whole forest of wind-shaken woods.

Read more...

F.A.Q.

Where can I find demo?
Unfortunately we cannot provide demo version of MultiScatter

How to register plug-in?
Please read the manual.

Is it possible to use one license on more then one computers?
No, each license can be installed only on 1 computer

How much is license for render node cost?
It's free. Each MultiScatter license comes with unlimited render nodes.

If I change HDD connected to license, can I get an updated key file?
Yes, if you change only HDD in your computer configuration.
Yes, if you change anything besides HDD
Yes, if it is completely new computer, but not earlier then half year after purchasing.

Can I get free updates in future?

All updates until version 3.0 will be free. You can always find latest version on our forum

 

Can I get further discounts?
Please write to us.

What is the difference between VRayScatter and MultiScatter

  1. MultiScatter works with both V-Ray and Mental Ray.
  2. MultiScatter utilises all CPU cores to generate objects.It uses multiple CPU cores and runs much faster than VRayScatter which can use only one CPU core.
  3. MultiScatter can use several objects. In this case object’s matter will be inherited not from the MultiScatter, but from the objects used with it. If an object is used with several MultiScatter it will nevertheless be saved in render memory as only one copy.
  4. Not only VrayProxy objects, but also ordinary mesh and mrProxy objects can be reproduced with MultiScatter.
  5. Improved interface with icons
  6. New “Points” preview is available in MultiScatter. It displays quickly and presents detailed information about object’s position, geometry and material.
  7. MultiScatter is able to convert MultiScatter objects into joint Mesh and also into sets of instance object copies. This will allow applying renderers different from V-Ray and Mental Ray.
  8. MultiScatter provides collisions preview within one MultiScatter object.
  9. MultiScatter contains utility which provides quick control under the displaying of all MultiScatter objects at the scene.
  10. MultiScatter includes probability mask of object distribution, it lets the creation of cluster arrangements.
  11. MultiScatter provides new mode of objects rotation - Z Recovery, it lets imitate object rotation under the force of gravity.

Videotutorials

Click here

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Discounts

  • Buy 3 for €165.00 each and save 18%
  • Buy 5 for €150.00 each and save 25%
  • Buy 10 for €140.00 each and save 30%
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