We just started beta test for VrayPattern for Maya
More details and downloads available on our forum
iAlpine for MultiScatter is released These 22 ready made scenes are created with MultiScatter and ready to be used in your projects.
Highly detailed models of alpine plants and rockeries which can be easily applied or modified to your needs using MultiScatter
These can be used as landscape elements for parks and gardens as well as for creating parts of wild nature
PDF catalogue (6mb)
The new documentation site is now ready and contain updated manuals for all plug-ins, Russian translation is also added.
Dear MultiScatter users
We are pleased to inform you that OTOY has added the support for MultiScatter in its GPU render engine – OctaneRender® for 3ds max®
The support is available for v1.0 beta 3.00d and later versions.
No extra effort is necessary to use MultiScatter in OctaneRender® for 3ds max®.
OctaneRender® for 3ds max® automatically detects MultiScatter objects in a scene and processes them appropriately.
More information on these possibilities is provided in Otoy forum
MadCar and MultiScatter is now available with support for 3ds Max 2013
V-Ray 2.30 is also supported by MultiScatter
downloads can be found on our Forum
iRooftop is released
more than 150 models of various roof top items to enhance you city environments
A relatively small number of polygons with high level of details.
In 3ds max format (2009 and higher) with V-ray and Standard materials
In Cinema4d format with V-ray materials
In 3ds max format (2009 and higher)
PDF catalogue (20mb)
MadCard 3 Demo is available in download area on products page (login required).
Sample file (DemoScene.max) includes a scene with 3 rigged models (Car, Motobike and a track with a trailer ) and a racing track .
The models include MadCar rig and animation.
To create own simulation you need to choose one of the MadCar helper objects, then click on "Update Surface", chose "Driving Type" (Mouse, Joystick, Keyboard or Target) and click on Drive, after that you can start driving in real time.
For convenience you can choose camera view linked to particular vehicle or link your own camera.
All geometries of included vehicles linked to helpers with standard 3ds Max tools.
It’s possible to change it to your own geometry but won’t be able to change physical parameters of the rig or create a new rig (this is a Demo version limitation).
It’s also possible to adjust surface or create a new one.
It’s possible to change location of the "start position" and create your own. To do that you need to click on "reset animation" in MadCar object parameters.
Please note that Track with a Trailer consist of 2 MadCar objects and for controlling it you need to choose only the Track, and the trailer will just follow it.
In case you have a slow PC real time simulation may look inadequate, you can slowly change "Time delay" parameter to achieve best results.