MultiScatter is a plug-in for 3ds Max; based on VRayScatter technology, the plug-in now supports V-Ray,  Arnold, Mental Ray, Octane , Corona, Maxwell, FStormRender and other renderers.

Product Description

MultiScatter is a plug-in for 3ds Max, based on VRayScatter technology its designed to work not only with V-Ray but also with Arnold, Mental Ray, Corona, Octane, Maxwell, FStormRender (others can be added by using our SDK)

MultiScatter allows rendering engines to generate huge amount of objects in array.
The support for 64-bit systems allows MultiScatter to create and submit for render, for example, forest or even a city in a blink of an eye.
Quick render time generation of objects with optimized RAM management makes process of scene creation very efficient.

Lifetime license and free updates. No subscription fees. License server is included.

for Maya please see VRayScatter for Maya or contact us for MultiScatter for Maya beta

  • Buy 3 for €165.00 each and save 18%
  • Buy 5 for €150.00 each and save 25%
  • Buy 10 for €140.00 each and save 30%
Files Included
  • latest version (80mb)
  • Capability of creating huge amount of objects in array (hundreds of thousands and millions)
  • Quick rendertime generation of objects with optimized RAM management
  • Random transformations (scale, rotation) of objects in array
  • Distribution of objects based on bitmaps or procedural maps
  • Scaling of objects based on bitmaps or procedural maps
  • Realtime viewport preview of objects placement
  • Different types of viewport preview of objects
  • Special procedural map the MultiScatterTexture
  • 64-bit support

Differences from VRayScatter for 3ds max:

  1. Mental Ray support (geometry and Mental Proxy)
  2. Not only VrayProxy but any kind of geometry supported
  3. Many objects in one Scatter
  4. Probability texture for objects "clustering"
  5. Multithreading support in all operations including viewports
  6. Picking objects directly from a scene
  7. Materials, property and animation interactively depended to scene objects.
  8. "Help pictures" for new users (possible to switch off).
  9. Revolutionary viewport preview mode - points.
  10. Diffuse colour or wirecolor preview in viewport.
  11. Collision preview in viewport.
  12. Converting MultiScatter object to single mesh or instant copied objects.
  13. MultiScatter utility.
System Requirements

MultiScatter 1.097 and higher:
3ds Max versions: 2014, 2015, 2016, 2017, 2018, 2019, 2020, 2021, 2022
If you use V-Ray, versions: 3.6, 4.x (Next), 5+

MultiScatter 1.3.x.x, and 1.052 to 1.093
3ds Max versions: 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, 2020
3ds Max Design : from 2010 and higher
If you use V-Ray, versions: 1.5 (SP3- SP6), V-Ray 2 SP1, V-Ray 2.2, 2.3, 2.4 , 3, 3.1, 3.2, 3.3, 3.4, 3.5, 3.6, 4 (Next)

3ds Max versions: 2008 (no Mental Ray support), 2009, 2010, 2011, 2012, 2013, 2014
3ds Max Design : all
If you use V-Ray, versions: 1.5 (RC5 -no animated proxy, SP1- SP6), V-Ray 2 SP1, V-Ray 2.2, 2.3, 2.4

OS: Windows XP, Windows Vista, Windows 7, 8, 10 all 32 and 64 bit