Dear MultiScatter users
We are pleased to inform you that OTOY has added the support for MultiScatter in its GPU render engine – OctaneRender® for 3ds max®
The support is available for v1.0 beta 3.00d and later versions.
No extra effort is necessary to use MultiScatter in OctaneRender® for 3ds max®.
OctaneRender® for 3ds max® automatically detects MultiScatter objects in a scene and processes them appropriately.
More information on these possibilities is provided in Otoy forum